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    Changelog for 01-23-2018
    We are now at Game Ver.

    – Adjusted MuzzleVelocity, GravityMod, Damage and Impact Force on all three guns.
    – Added new materials and doors to the Cargo Bay for Air Raids.
    – A new value, sfhSpread, has been added that controls the aim variation when shooting from the hip (also radians).
    – Projectile spread.   The projectileSpread value for weapon images has been converted to a simple radians of aim variation.   This value is used when shooting an aimed weapon.
    – Doubled the respawn time for players from five to ten seconds.
    – Doubled the respawn time for defense drones from twenty to forty seconds and removed the shape name.
    – Removed sfhSpread from the Plasma Blaster since it can only be fired in aimed mode.
    – Added a checkbox to the Options General pane that toggles the visibility of the GuiShapeNameHud.
    – Changed minimum time to five seconds for keyrun tasks.
    – Added rank update to quest time command.
    – Fix to stop Alliance raid timer if the last raider to disconnect had not spawned yet.
    – Fixed original skin for bridge floor and updated save function to prevent storing it.
    – Deleted the HealthSupplies model, was only used once.
    – Removed Lasers from front entrance, and placed some static boxes in Hold entrance.
    – Removed Static lasers at back of Hold and added an actual laser.
    – Deleted spec map for Katana and changed metalness setting on holster.
    – Put GuiShapeNameHud back in.
    – Fix for missing clothes on avatar.
    – Prevent footprints from causing texture reloads.

    See you in the AlterVerse,

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