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    Changelog for 02-27-2018

    We are now at Game Rev.

    – Color changes on backpack, server list and destination screens.

    – Changed goldish text colors in backpack to green.

    – Centered the close backpack button.

    – Reformatted backpack GUI to match the rest of the HUD GUIs.

    – Added activation sound effects for Photon Shield.

    – Added friendly, hostile and NPC colors to the player name tags.

    – Removed head yaw from Yuls.

    – Reduced shape name draw distance to 100 meters.

    – The holster is removed from the player if they drop their Katana or Pistol.

    – Yul kill messages are now broadcast to everyone on the server.

    – Activated drone attack animation.

    – Converted Drones to flying AI.

    – Adjusted drone animations and center joint.

    – Hide shield status bar in GUI when restarting.

    – Changed reticle health bar mask.

    – Removed bobbing from drones.

    – Changed Yul group name.

    – Adjusted shield position.

    – Changed shield from a mounted static object to an equipment shape.

    – Resized Photon Shield.

    – Changed gauntlet lasers to turn on and off with the raid alarm.

    – Added death triggers to elevator floors in case someone falls through.

    – Made the sword fish in Mess Hall a static model.

    – Modified triggers to work with no warn message.

    – Reduced range for droids to 20.

    – Increase damage and firing rate for droid weapons.

    – Lowered Drones and moved the Yul’s a bit off center of the halls.

    – Made the Photon shield less like an obvious cylinder.

    – Gave feet melee weapons an item so they trigger hitbox detection.

    – Changed Yul drop chances to (shield:rings:shot:bullet) 20:20:30:30.

    – Changed hitboxes to Head, Torso, Leg, Arm and set values of 1.5, 1.0, 0.7 and 0.5 for all weapons.

    – Changed pistol bullets pickup name from Bullet to Enforcer Bullets – reduced pickup distance in general from 20 to 10.

    – Added spaces in the word H E A L T H for the health GUI.

    – Increased muzzleVelocity on projectiles – Enforcer from 200>300 Plasma Blaster from 150>300 – Intimidator from 150>200.

    – Added hitbox multipliers for weapons.

    – Added shield meter to left hand pouch box.

    – Updated GuiHealthBarHud to display control object shield value in addition to health and energy.

    – Fix to delete a player’s shield if the player leaves a server while wearing it.

    – Mat change for Photon Shield.

    – Set Photon Shield scale to 1 1 1.

    – Added drop items to Yuls (AI Defenders).

    – Fix for dropped/lost items being placed in empty pouch slots.

    – Made food items keep on death.

    – Added Photon Shield.

    – Adjusted weapon timing to prevent dry-fires when clicking too fast.

    – Set hud pouches to automatically cycle to the next weapon if the current weapon runs out of ammo.

    – When the active pouch slot is emptied (by dropping, throwing, eating or selling) the next available slot becomes active.

    – New Bg image for new InterPlay screen.

    – Fix for inventory bug when player dies. (Apples multiplying…etc).

    – Plus many behind the scenes game code and developer tool improvements.

    See you in the AlterVerse,

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