February 27, 2018 at 12:18 am #27872
Changelog for 02-27-2018
We are now at Game Rev. 0.0.9.4
– Color changes on backpack, server list and destination screens.
– Changed goldish text colors in backpack to green.
– Centered the close backpack button.
– Reformatted backpack GUI to match the rest of the HUD GUIs.
– Added activation sound effects for Photon Shield.
– Added friendly, hostile and NPC colors to the player name tags.
– Removed head yaw from Yuls.
– Reduced shape name draw distance to 100 meters.
– The holster is removed from the player if they drop their Katana or Pistol.
– Yul kill messages are now broadcast to everyone on the server.
– Activated drone attack animation.
– Converted Drones to flying AI.
– Adjusted drone animations and center joint.
– Hide shield status bar in GUI when restarting.
– Changed reticle health bar mask.
– Removed bobbing from drones.
– Changed Yul group name.
– Adjusted shield position.
– Changed shield from a mounted static object to an equipment shape.
– Resized Photon Shield.
– Changed gauntlet lasers to turn on and off with the raid alarm.
– Added death triggers to elevator floors in case someone falls through.
– Made the sword fish in Mess Hall a static model.
– Modified triggers to work with no warn message.
– Reduced range for droids to 20.
– Increase damage and firing rate for droid weapons.
– Lowered Drones and moved the Yul’s a bit off center of the halls.
– Made the Photon shield less like an obvious cylinder.
– Gave feet melee weapons an item so they trigger hitbox detection.
– Changed Yul drop chances to (shield:rings:shot:bullet) 20:20:30:30.
– Changed hitboxes to Head, Torso, Leg, Arm and set values of 1.5, 1.0, 0.7 and 0.5 for all weapons.
– Changed pistol bullets pickup name from Bullet to Enforcer Bullets – reduced pickup distance in general from 20 to 10.
– Added spaces in the word H E A L T H for the health GUI.
– Increased muzzleVelocity on projectiles – Enforcer from 200>300 Plasma Blaster from 150>300 – Intimidator from 150>200.
– Added hitbox multipliers for weapons.
– Added shield meter to left hand pouch box.
– Updated GuiHealthBarHud to display control object shield value in addition to health and energy.
– Fix to delete a player’s shield if the player leaves a server while wearing it.
– Mat change for Photon Shield.
– Set Photon Shield scale to 1 1 1.
– Added drop items to Yuls (AI Defenders).
– Fix for dropped/lost items being placed in empty pouch slots.
– Made food items keep on death.
– Added Photon Shield.
– Adjusted weapon timing to prevent dry-fires when clicking too fast.
– Set hud pouches to automatically cycle to the next weapon if the current weapon runs out of ammo.
– When the active pouch slot is emptied (by dropping, throwing, eating or selling) the next available slot becomes active.
– New Bg image for new InterPlay screen.
– Fix for inventory bug when player dies. (Apples multiplying…etc).
– Plus many behind the scenes game code and developer tool improvements.
See you in the AlterVerse,
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