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    Changelog for 07-12-2018

    We are now at Game Rev.

    – Put Teleport spawnSpheres back in the Foe group.

    – Fixed Hexum’s path.

    – Made several door signs that were partially covered blank so they don’t overlap.

    – Adjusted a door and chairs the NPC’s are sitting in.

    – Added collision meshes to CommCenter Chairs on Bridge.

    – Adjusted collision on door frames.

    – Added a blank sign material to put on some doors that shouldn’t have a sign showing.

    – Rescaled texture on elevator blocks.

    – Added utilityshaft to signs.

    – Converted control room doors to Px3Shapes.

    – Put control room doors back in.

    – Added a block to hide the Teleport center and elevator shafts when standing in the lounge.

    – Deleted a couple of unused models.

    – Added new Bridge console.

    – Replaced store room and all contents and adjusted some materials.

    – Added the missing newMat->mCubemapData = oldMat->mCubemapData; entry in ShapeBase::cloneSkinMat.

    – Applied cubemap data that was in the wrong colorspace.

    – Revised binary.

    – Removed fliprb. Replaced it with fixing subnstance exports (they output as srgb). Also added the ability to import greyscale 16s.

    – Damaged doors, removed animation from elevator doors.

    – Re-ordered the aft elevator lifts and buttons so the buttons are loaded before the lifts.

    – Swapped all doors except the Control Room and added all of the signs to them.

    – Removed and replaced the plastic looking boxes and barrels and removed decals.

    – Updated DoorShape class to work with the new animated doors.

    – Added wall, floor and ceiling sets 1-6.

    – More walls and ceiling and floor textures and a peek at the new door.

    – Removed extensions from owner skin options so all options do not need to use the same file types.

    – Added FlipRB option to owner skins.

    – Removed the old cooler model and textures.

    – Fixed a couple of missing materials and removed the last of the textures from 3drt_orion directory.

    – Changed texture on Sparring sign.

    – Updated global skinning options.

    – Added targets and some boxes to training center.

    – Removed DraftBall room, replaced with an empty training room.

    – Reduced the size of all new sign textures to 1/4 size.

    – Replaced bottom lights on trim with vents.

    – Moved items out of the 3drt_orion directory and cleaned up decal directory.

    – New Deck and Sector Signs.

    – Added a physical map to the bridge and TP center.

    – Turned on transparency in the stats GUI.

    – Put prices on the ammo and adjusted prices on weapons.

    – New bridge stub wall.

    – Increased damage on Mantis weapon.

    – Adjusted/removed some decals.

    – New Gauntlet hall textures, Gauntlet lighting, sfx, smoke fire and Aliens.

    – New Hold room.

    – New Bridge for the Disrupter ships.

    – Adjusted Elevator shafts.

    – Added new supply room.

    – Moved all drone chutes up to touch the new higher ceilings and adjusted the scale of all doors to also hit the ceiling.

    – Brightened all the hall lights.

    – Fixed Teleport height and collision on center object and wall pipe in Teleport center.

    – New Teleport Center, moved to it’s own directory.

    – Moved Draftball building to ballcourt directory.

    – Reduced SSAO so it doesn’t look like a dark cloud all around you.

    – Added collision to top of jump tube.

    – New elevator lift.

    – New control room.

    – Added new elevator shaft, jumptube tops, meeting rooms and adjusted door heights.

    – Jumptube tops and bottoms – moved elevator signs into the sig directory sign.

    – More cleanup and adds.

    – Gauntlet hall replacement.

    – Adjusted transparent Utility Shaft sign.

    – More halls and textures.

    – More light overlay colors.

    – Additional floor textures.

    – Added first test hall section and texture sets.

    – New wall lights textures.

    – New base ceiling textures.

    – New droid textures.

    – New base wall and floor textures.

    – Start of art pass, getting better looking textures and cleaning up some ugly stuff.

    – Stephan re-uved and re-textured the Store room rack.

    – Changed texture on Droid, added illum layer.

    – Fixed problem of activation triggers not resetting if players die in the trigger.

    – Added zones and portals to the draftball, medlab, messhall and waste dump rooms, also deleted the WasteDump water block to help with lag spikes.

    – Tiny hall wall placement adjustments.

    – Adjusted stripe height on skin 2.

    – Adjusted stripe height for wall 7.

    – New Wall 5 and 7 options.

    – Adjusted elevator decals

    – Removed HDR from postFX and changed the lights on Option 2 and 6.

    – Updated Magellan shape list.

    – Cleaned up error checking in murmur startup.

    – Updated murmur.exe for voice chat.

    – Wall option 6 adjusted.

    – Restored original skin names in the terminal models.

    – New Option 2 Wall textures.

    – Changed serverlist online text color to green.

    – Fixed the bread model’s collision and replaced it in Mess Hall so it doesn’t block the aisle behind the counter.

    – Set ‘mamas’ skins on aft elevators.

    – New RaidLose background image.

    – Added Bridge sign to elevatorLift.

    – Plus a lot more game code optimizing and improvements.

    See you in the AlterVerse,

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